Showing posts with label Graphics News. Show all posts
Showing posts with label Graphics News. Show all posts

How to Add RAM and Peripheral Cards to a PC

Besides the processor, a few other components will plug into the motherboard. The RAM, also known as memory, is important for storing information while your applications and operating system are running. The more RAM, the more applications that can run simultaneously.
You may also notice that your computer is generally more responsive with more RAM. For video editing, we'll need a lot, so we've gone with 16GB of Quad Channel DDR3 RAM. Make sure you buy the appropriate type of RAM for your motherboard.
When handling the RAM be sure to beware of static discharge. Always touch a metal piece of the case before touching a component or wear an anti-static wrist strap.
Locate the RAM slots on your motherboard. The motherboard we're using has six of them, but we'll only be using the first four, from left to right. Be sure to reference your motherboard's manual to determine what order you can use the slots. Do not insert the RAM into slots at random.
RAM only fits one direction, so make sure it's oriented correctly and then press down firmly. If you've inserted it correctly the little latches on the sides will snap into place on their own. Repeat this process for any remaining memory.
Peripheral cards, like our Nvidia Quadro FX3800 video card, are installed similarly.
First, determine which slot to use. For the Quadro, we want to use the 16x PCI-Express slot. Unscrew and remove the slot cover from the back of the case that lines up with the PCI Express slot. Insert your video card with the ports facing out the back of the case and press down firmly. The card should fit snugly in the slot. Remember to secure the card with the screw you took out previously. It may take a little force to line the card up with the whole for the screw, but that is normal. It's important to secure the card because if it moves while you're computing, it won't perform well, or at all.
Aside from the video card, we also installed a TV tuner and additional USB ports. They can be installed the same way. Here's a video to show you more:

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Theo PcWorld

Nvidia Introduces Sub-$200 DirectX 11 Graphics Card

Nvidia on Monday introduced a graphics card priced at US$199 that will bring high-end gaming and Blu-ray 3D movie playback to desktops.
The GeForce GTX 460 is Nvidia's most inexpensive desktop graphics card based on the company's Fermi architecture, which provides better multimedia performance than its predecessors. The card includes 336 processing cores and 768MB of graphics memory.
It is also Nvidia's cheapest graphics card to support DirectX 11, a set of tools to bring realistic images and sound when playing games or watching movies on Windows 7 PCs. The hardware will decode Blu-ray 3D movies for playback, provided PCs have the relevant drives.
The graphics card will have two outputs for displays. One graphics card will be able to play a movie across two monitors, said Justin Walker, product manager at Nvidia.
The card will also be able to harness the parallel-processing capabilities of graphics processors to improve gaming and application performance, Walker said. That is partly done by native hardware support for DirectX 11. Nvidia also offers CUDA, a set of programming tools to develop and manage parallel task execution.
Nvidia already offers three GeForce GTX graphics cards based on Fermi priced between $279 and $499. The fastest performer and most expensive card, the GTX 480, has also been called out for being excessively hot, though the company disagrees. Testers and PC makers have said that the excess heat generated by the GTX 480 leads to consumption of more power to cool a system.
Walker said that the GTX 460 does not generate much heat. The graphics card draws up to 150 watts of power, according to the company.
The card will likely compete on price with Advanced Micro Devices' ATI Radeon HD 5830, which was priced under $250 on launch, but is now priced at $199 on retail sites like Newegg. The Radeon card, announced in February, is compatible with DirectX 11.
The GTX 460 768MB version will be available worldwide starting Monday. A variant of the card with 1GB of graphics memory will become available on Monday for $229.
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Theo PcWorld

Nvidia Launches Budget 3D Graphics Card for Desktops

Nvidia has launched an inexpensive graphics card, the GeForce GTX 465, that could bring 3D movies to PCs.
The graphics card is targeted at desktop machines and priced at US$279. The hardware is capable of decoding Blu-ray 3D content, which could enhance 3D movie playback on PCs, Nvidia said Monday.
Beyond 3D content, the graphics card can enhance the gaming experience with hardware support for DirectX 11, which make graphics in Windows 7 seem smoother and more realistic, the company said.
The graphics card is the cheapest yet built using Nvidia's latest Fermi graphics processor microarchitecture. In March, Nvidia announced the GTX 480 and GTX 470 chips, which were priced at US$499 and $379 respectively.
Nvidia is pushing the concept of a 3D PC to bring 3D gaming and movie watching to PCs. The company is working with many PC makers on 3D PCs, including CyberPower and Digital Storm, to build 3D desktops. Nvidia also sells 3D Vision glasses.
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by pcworld

Nvidia Primes Market for Optimus at Computex

Are you hankering for a taste of Nvidia's latest Optimus GPUs? If you can't afford a ticket to Taipei for the Computex expo, here's a preview of some of the new machines featuring this graphics-switching technology.
An Nvidia blog post highlights laptops from Acer, Lenovo, Asus, Packard Bell, Gateway, and MSI featuring Optimus that are on display at this year's Computex show. Asus leads the pack with ten models (including two netbooks) that use Nvidia's latest graphics-switching technology.
Most of the models have GPUs from the GeForce 300M family, as well as 1 GB of VRAM and 15-inch displays, while the netbooks have understandably tinier screens. Rumor has it that the MSI FX700 is rocking a GTX 460M, though we can't confirm that at the moment.
Why are switchable graphics cards so hot (well, cool) right now? GPU-switching systems detect when you're using 3D video or gaming applications and automatically switch on the dedicated GPU. When you're no longer watching video, the GPU turns off, and you fall back onto the integrated graphics chip. Optimus could help extend your laptop battery life, and it can provide improved graphics performance. Until now, GPU switching systems were clumsy--you often had to log out or restart for the graphics switch to take place--but Nvidia claims that Optimus will make the process much smoother and more seamless than ever before.
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by pcworld

Dell Adds GPUs to Blade Server for Performance Boost

Dell on Wednesday announced it will offer graphics processing units with a new blade server to boost overall application performance.
The company is providing optional graphics cards with the new PowerEdge M610x blade servers, said Brian Payne, director of server product management at Dell. GPUs are quicker at executing certain general-purpose and high-performance computing tasks than traditional CPUs, which could reduce the strain on computing resources, HE said.
"In high-performance computing, GPGPU (general-purpose GPU) usage is offloading what used to be a bank of servers into a single card," Payne said.
The blades include two full-length PCI-Express slots that will be able to accommodate up to two 250-watt graphics cards. The server will support a range of GPUs, including Nvidia's latest Tesla cards, Payne said.
A single M610x with a Nvidia Tesla can provide 400 gigaflops of peak performance to meet demanding workloads, Dell said. The two-socket server will be based on Intel Xeon 5500 and 5600 quad-core or six-core CPUs and support up to 192GB of memory.
GPUs typically generate more heat than CPUs, and the M1000e blade chassis is being equipped new power supplies and cooling fans, company officials said.
Dell already provides a workstation it calls a "personal supercomputer," which pairs Nvidia GPUs with CPUs to provide 1.8 teraflops of performance. Like Dell, other computer makers are warming up to the idea of including GPUs in servers. IBM recently announced it would offer Nvidia's Tesla M2050 GPUs with its iDataPlex dx360 M3 scale-out server.
Dell also announced the two-socket PowerEdge M710HD with expanded memory capacity to boost application performance. This could help expand virtualized environments or speed up database performance through in-memory execution.
There will be 18 slots per blade, which will provide more memory footprint in a single blade enclosure, Payne said. The number of memory slots is higher than previous-generation of comparable servers, Payne said. The company didn't immediately comment on the total memory capacity. The server will run Intel's quad- and six-core Xeon 5500 and 5600 processors.
The PowerEdge M610x and M710HD will be available worldwide in July, with prices pricing starting at US$2,269 and $2,474 respectively.
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by pcworld

Mini External Graphics Enclosure Lets You Game On-The-Go

Crysis on an 11-inch notebook, anyone? If you're hungry for more graphics processing power on your ultraportable, Shuttle might have just the device for you.
The i-Power GTX Mini External Graphics Device is a portable graphics card enclosure that connects to Shuttle notebooks through a modified HDMI port. Geared toward gamers and designers who want more "oomph" from their machines, the device lets you take a small graphics card or even a TV tuner and connect it to your laptop, where it'll do the graphics processing for your portable system. Future versions will accommodate longer GPUs such as Nvidia's GTX 480.
The catch? It only works with Shuttle's SPA and Micro SPA notebooks, but Shuttle will be trying to convince other laptop makers to adopt their standard for connecting GPUs externally. According to Shuttle, the i-Power GTX Mini External Graphics Device will be available in the next few months, and the enclosure will run you somewhere between $150 and $180.
Is this external graphics enclosure something you'd be interested in for your ultraportable, or would you just go out and buy a mammoth gaming laptop instead? Sound off in the comments!
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by pcworld

Intel: 2-year-old Nvidia GPU Outperforms 3.2GHz Core I7

Intel researchers have published the results of a performance comparison between their latest quad-core Core i7 processor and a two-year-old Nvidia graphics card, and found that the Intel processor can't match the graphics chip's parallel processing performance.
On average, the Nvidia GeForce GTX 280 -- released in June 2008 -- was 2.5 times faster than the Intel 3.2GHz Core i7 960 processor, and more than 14 times faster under certain circumstances, the Intel researchers reported in the paper, called "Debunking the 100x GPU vs. CPU myth: An evaluation of throughput computing on CPU and GPU."
In a bid to discredit claims that GPUs outperform Intel's processors by a factor of 100, researchers compared the performance of the quad-core Core i7 processor with the Nvidia GPU running a set of 14 throughput computing kernels. The comparison was designed to test the parallel processing capabilities of the chips.
As its name suggests, parallel processing involves tackling multiple tasks simultaneously as opposed to serial processing, which requires handling tasks in sequential order.
Graphics chips, with dozens of cores that are used to draw polygons and map textures used to create realistic images on a computer screen, are well-adapted to parallel processing tasks while processors with fewer, more powerful cores, like the Core i7, are better suited for serial processing applications. That's not to say that quad-core chips like the Core i7 can't handle parallel processing tasks; they can, just not as well as GPUs like the GTX280, as the Intel study confirmed.
"It's a rare day in the world of technology when a company you compete with stands up at an important conference and declares that your technology is only up to 14 times faster than theirs," wrote Andy Keane, Nvidia's general manager of GPU computing, on the company's blog, which provided a link to the Intel paper.
Even so, Keane wasn't impressed by the performance margin reported by Intel, listing 10 Nvidia customers that saw application performance improve by a factor of 100 or more by optimizing them to run on GPUs. The performance comparison done by Intel likely did not include the software optimization required to get the best performance from the GPU, he said, noting that Intel didn't provide details of the software code used in the comparison.
"It wouldn't be the first time the industry has seen Intel using these types of claims with benchmarks," he wrote, providing a link to the U.S. Federal Trade Commission antitrust suit filed against Intel in 2009.
In that suit, the FTC alleged previous benchmark results reported by Intel "were not accurate or realistic measures of typical computer usage or performance, because they did not simulate 'real world' conditions."
Regardless of the exact performance difference between CPUs and GPUs, graphics chips are an increasingly common feature in high-performance computing systems, including extremely powerful computers like China's Nebulae system. Nebulae, which is currently the world's second most powerful computer, is powered by a combination of Xeon server chips and Nvidia GPUs.
Adding GPUs to a system can substantially increases performance, while reducing cost and power consumption compared to systems built using only CPUs, said Yury Drozdov, CEO of Singapore-based server maker Novatte.
Last year, Novatte built a system for a financial customer that wanted to run pricing models. The system, which cost more than US$1 million, used 60 Intel Xeon processors and 120 Nvidia GPUs. A system with similar performance built using Xeon processors alone would cost $1.6 million and consume nearly 28 percent more power, making it more costly to operate than the system built with GPUs, Drozdov said.
For its part, Intel recognizes the importance of having a powerful parallel processing chip in its product lineup to complement its CPU line. In May, Intel announced the development of a 50-core chip called Knights Corner, which the company hopes will fend off competition from graphics chip makers in the high-performance computing space. Intel has not said when Knights Corner will be available.

By comparison, Nvidia's GTX280 has 240 processor cores, while the company's recently announced Tesla M20 series GPUs have 448 cores. (Corrected 5:30 p.m. PDT 6/24/10)

Nvidia CFO: Manufacturing Yield Problems Are 'easing'

Manufacturing problems that delayed the release of Nvidia's high-end Fermi chip family have eased, giving the company a boost in terms of sales and gross margin, the company's chief financial officer said Thursday.
Fermi is the code name for a graphics chip architecture designed for PCs and parallel processing systems. Originally set for release last year, the chips --which are produced using a cutting-edge 40-nanometer process -- were delayed by more than six months, largely due to manufacturing issues at Taiwan Semiconductor Manufacturing Co. (TSMC), the contract chip maker that produces the chips for Nvidia.
Nvidia wasn't the only company to suffer yield problems with TSMC's 40-nanometer process. Other companies, including rival graphics chip maker Advanced Micro Devices, faced similar issues. But things are starting to look up.
"Supply constraints are finally easing," said David White, executive vice president and chief financial officer of Nvidia, during a quarterly conference call with financial analysts.
"We really had kind of a turning point somewhere around the December/January time frame, where we began seeing predictable improvements and those improvements continued throughout the first quarter," White said, referring to the first quarter of the company's fiscal year.
The "higher than expected" yields for Fermi chips were behind the release of Nvidia's GeForce GTX 480 and 470 GPUs, which hit the market in mid-April, White said, without offering a figure for the yields.
Even though the first quarter of Nvidia's current fiscal year ended on May 2, the few weeks when the Fermi chips were available had a noticeable impact on the company's results, White said, pointing to a slight increase in the company's gross margin compared with the previous quarter. Gross margin is the difference between a company's revenue and the cost of goods sold, excluding operating expenses, taxes and other costs.
"Our margin progression wound up exceeding our expectations and as a result of [the yield] exceeding expectations we wound up having more die available to sell," White said, adding, "We shipped everything we could get."
Overall, Nvidia reported a net profit of $137.6 million on revenue of $1 billion for the first quarter of its 2011 fiscal year. The company's gross margin during the period was 45.6 percent, compared to 44.7 percent during previous period.
"Going forward, we expect Fermi to continue to be an important element of our product mix and as a result of that you see our guidance of gross margin going up quarter by quarter," White said.
Nvidia forecast that gross margin for the second quarter of its fiscal year will be between 46 percent to 47 percent. The company's revenue is expected to fall by 3 percent to 5 percent due to seasonal buying patterns, it said.

Theo PCWorld

First Look: Nvidia GeForce GTX 480

Is the GeForce GTX 480 fashionably late, or just plain late? ATI has been tooting the DirectX 11 horn for quite some time now, while their competitors labored on a rebuttal. At long last, Nvidia's first DirectX 11 graphics card is here -- and for better or worse, it's quite a beast.

The card is based on Nvidia's new Fermi architecture. The feature-list is considerable: over 3 billion transistors, double the processing units of its predecessors (though ATI and Nvidia count these differently), and a strong emphasis on geometric realism. Nvidia's Fermi page is chocked full of information and demonstrations, and includes white papers detailing the strides they've made.

Priced at $500, the GeForce GTX 480 is squarely aimed at . . . no competing product. The obvious target would be the reigning graphics card champ, ATI's Radeon HD 5870 -- but that card can generally be found for about $400. The 5870's bigger brother would be the next logical step, but that's a dual-GPU card, and it typically falls into the $700 range.

As the GTX 480 is Nvidia's fastest single-card GPU, we opted to center our first look at the part around ATI's fastest single-card GPU, the Radeon HD 5870. To even the playing field a bit, we also took a look at MSI's R5870 Lightning -- a factory overclocked HD 5870 priced at $500.

High-end components deserve a high-end test bed: Ours is equipped with Intel's Core i7-975 Extreme Edition processor, a DX58SO motherboard, 6 GB of RAM, and a 1300W power supply. All tests were performed at 1920-by-1200 and 2560-by-1600 resolutions on a 30" display, and highest settings (unless otherwise noted).

Synthetic Benchmarks

While generally not indicative of real-world performance, synthetic benchmarks are a generally accepted industry standard, and can help us get an general idea of how these graphics cards will perform in the wild.

We started with a look at graphics tests using Futuremark's 3DMark Vantage. 3DMark offers a pair of DirectX 10-based game demos, which emulate a typical game's strain on a graphics card. One test emulates an indoor action sequence, simulating cloth, light and water reflection, and static object rendering. The second test takes place in outer space, simulating shadow-mapping, and rendering large scenes consisting entirely of moving objects. The scores were close: the GTX 480 saw a neglibeble 0.1% gain over the 5870, while the overclocked R5870 took the lead with a gain of almost 4% over the GTX 480.

For our second synthetic test, we used the latest release of Unigine's Heaven Benchmark. Heaven is a DirectX 11-based game engine, designed to make the most of next-generation technologies. There is no actual game behind the benchmark's fantasy setting, but the benchmark cycles through a few scenes, offering an idea of what navigating the world under a variety of settings could look like, and how strenuously it would tax your system.

Nvidia has been beating the geometric realism drum for some time now, and Heaven's tessellation feature set made for an ideal test scenario. Hardware tessellation consists of breaking down polygons into smaller pieces. This results in an improved level of detail, with visually complex in-game models. While the technology isn't new, it has typically been relegated to 3D models in films -- to date, graphics cards haven't been able to achieve a satisfying level of performance while employing tessellation.

The results of our Heaven benchmark are pretty much in line with that assessment. The GTX 480 leads the pack, particularly once anti-aliasing is turned on. Of note: we performed these tests at Moderate tessellation, which is generally indicative of the level of tessellation we'd see in games today. The Heaven benchmark also offers Normal and Extreme tessellation modes, but both of our 5870s posted exceedingly low frames -- on the order of 1 - 3 frames per second -- when we pushed the benchmark to its upper limits.

The fault lies with the video memory: Nvidia's card is bundled with 1.5GB of video memory, while our 5870s are limited to 1GB. When pressed, the GTX 480 didn't post playable frame rates, but managed to complete the benchmark. At the 1920-by-1200 resolution under Extreme tessellation at 16x anti-aliasing, we saw an average of 25 frames per second. With the same test at a 2560-by-1600 resolution, we saw 17.3 frames per second. Neither one makes a very good gaming experience, but it does show quite a bit of potential for tessellation, later on.

For our final synthetic test, we used FurMark -- an open-sourced, OpenGL benchmarking tool. It's tests are based on fur-rendering algorithims to test, and place rather extreme levels of pressure on a GPU in the process. Our tests were conducted at a resolution of 1920-by-1200 pixels, at 0x-, 4x-, and 8x-multi-sampled anti-aliasing. As our handy chart shows, the GTX 480 lead the pack, followed by the overclocked 5870.

Keep in mind however that synthetic benchmarks are not the greatest measure of actual performance -- and this disclaimer goes doubly so for FurMark. You'd be hard pressed to find an application that will stress a graphics card as exhaustively as FurMark does -- and there have been instances where warranties were voided.

Where FurMark does excel, however, is in giving us a good idea of what these cards would look like when operating at their upper limits. During a minute-long FurMark run we saw the GTX 480 get as hot as 95 degrees Celsisus -- that's 203 degrees Farenheit. Our stock HD 5870 peaked at 75 degrees Celsius (167 degrees Farenheit), while the overclocked R5870 Lightning reached 78 degrees Celsius (172 degrees Farenheit).

Games Performance

With the synthetics out of the way, we can get down to the real-world performance. All of our tests were performed at 1920-by-1200 and 2560-by-1600 resolutions, at the highest available settings, alternating between disabling and enabling anti-aliasing.

Tom Clancy's HAWX

There were no real surprises in our testing of Tom Clancy's HAWX, a DirectX 10.1-based combat flight simulator.This particular test models cities, which are summarily destroyed by dogfighting aircraft and attack helicopters. Lighting and shadow-mapping are important here, with large outdoor environments bathed in sunlight. While the GeForce GTX 480 is fastest here, it's sort of a moot point; only at 2560x1600 with anti-aliasing do any of the cards ever fall below an average of 60 frames per second.

Ubisoft's World in Conflict

Performance results for Ubisoft's World in Conflict were equally unsurprising. It's a DirectX 10-based real time strategy game, offering up plenty of detailed models and volatile explosions to challenge the GPUs. Nvidia's new high-end card typically runs this game around 16-20% faster than the less expensive Radeon HD 5870, except at lower resolutions without anti-aliasing applied. As with HAWX, only at 2560x1600 with AA do any of the cards really start to break a sweat.

Codemasters' Dirt 2

Dirt 2 is the first of our DirectX 11 game tests, and it incorporates several enhances features in its DX11 mode including tessellation, ambient occlusion, and high dynamic range texture formats. The GTX 480 continues to pull ahead, this time the margins grow wider as the resolution and AA modes drop. At 1920x1200 with no AA, it's as much as 30% faster. Crank it up to the highest resolution and quality settings and the gap shrinks to less than 10%. All three cards exceed 60 frames per second at 1920x1200 with 8x anti-aliasing applied, which is all most users will need.

GSC Gameworld's S.T.A.L.K.E.R.: Call of Pripyat

Finally, there's S.T.A.L.K.E.R.: Call of Pripyat, another DirectX 11 title. This test was interesting: until we pushed the settings to their upper limits, the GTX480 was dead last. While this does look like an anomaly, we may have puzzled out the issue by taking a closer look at the cards' specifications: the GTX 480 is equipped with 60 texture mapping units, as compared to 80 inside the 5870s. As a result, the card is ultimately texture-bound -- a limiting factor in our Pripyat benchmark, which relies on spacious, heavily textured scenes. At the absolute upper limits the GTX 480 clambers back on top, eking out a single frame of performance higher than the competition. Superior anti-aliasing, but fumbling on textures -- it's ostensibly a case of shirking the basics, in exchange for superior top-end performance.

The Big Picture

Whether or not the GTX480 is worth your hard-earned funds will boil down to practical concerns. Across our gaming tests (synthetic benchmarks excluded), we generally saw a 15 - 20% performance gap, with the GTX 480 sitting ahead for most of them.

On the dollars per frame front, its rating is actually not too shabby. At a resolution of 2560-by-1600, with anti-aliasing activated, we averaged about $11.56 per frame-per-second (FPS) on the GTX 480, as compared to $11.41 on the 5870, and $13.18 on the overclocked 5870. On a strict price-per-frame metric, the 5870 is the better deal -- by about 15 cents.

That minute gap starts to get quite a bit wider when you factor in your monthly electric bill. Saddled with the GTX 480, our system utilized 140W of power when idle -- the 5870 used 106W, the overclocked 5870 used 118. Under load, we saw a whopping 365W with the GTX 480, versus 256W and 276W with the 5870 and the overclocked 5870, respectively. Translated into watts-per-FPS, the 5870 is about 21% more efficient than the GTX 480. Its overclocked sibling is about 16% more efficient. Even if you were willing to eat the 15 cent price-per-frame measurement, the noticeably higher power consumption rate will ultimately take its toll.

Fun Fact: When we pushed the cards during our FurMark test, we saw 460W at load on the GTX 480, versus a maximum of 336 on the 5870. Again, Furmark isn't a realistic measurement, but it's always an interesting number to keep in mind.

All things considered, there's a lot to like here. The Fermi architecture has a lot to offer, particularly where anti-aliasing or tessellation are concerned. The 5870 does have a considerable advantage over the GTX 480 in a number of places. It's overall power draw is lower, it often delivers comparable performance for less, and some perks -- powering 3 displays from a single GPU -- have yet to be addressed by Nvidia. As it stands, until the more games start to take advantage of the technology that Fermi hopes to offer, we'd advise weighing the performance, power, and price benefits before handing over your credit card.

Theo pcworld.com

This Week in Geek: New Chips, More 3D, Wii Hacks, and Human Touchscreens

e the above photo, I'm sorry to report that there were no lolcats in the news this week. But that doesn't mean there wasn't anything to report. This past week saw various chip announcements, more news on 3D displays, and a novel prototype that can effectively turn your skin into a touchscreen. Let's take a look.

All That and a Bag of Chips

It's been a busy week in the land of components, with announcements regarding both AMD and Intel. On Monday, AMD announced its new 890GX motherboard chipset, the first to natively support the new SATA 6Gb/s standard. Not to be outdone, Nvidia announced the newest version of its Ion netbook chipset.

Tuesday brought news that AMD's first six-core desktop processor will arrive later this year. On Thursday, we caught a glimpse of a chip technology from IBM that would use light to transmit signals instead of copper. And on Friday, we learned that Intel's eight-core Nehalem-EX processors would come later this month.

Still More 3D

Whether or not you think that 3D is a just marketing gimmick, I think we can all agree that 2010 is shaping up to be the year of 3D. At this week's CeBIT conference in Germany, vendors demonstrated various 3D displays that won't require dorky glasses to create a 3D effect (a topic that we've covered at length in the past). Read on...

This week we also spotted a novel Nintendo DSi game that mimics a 3D effect by tracking your eye movement and adjusting the image accordingly. See it in action...

Meet the Wii Laptop (Sort of)

Nintendo doesn't sell a portable Wii, but one intrepid modder took the initiative and built a Wii "laptop." This Wii mod has a clamshell case made of PVC. Want to make your own Wii-to-go? you'll need a little spare cash and plenty of time; it cost the creator around $600, and took three months to build. Check it out...

Tap Your Arm to Play The Next Song

Microsoft and Carnegie Melon University teamed up to create Skinput, a prototype that effective turns your skin's surface into a touch input device. It uses the acoustics of tapping skin to detect the taps; projecting an interface (buttons, commands, etc...) onto your arm effectively turns you into your own touchscreen. Get the skinny on Skinput...

Theo pcworld.com

New Nvidia Graphics Card Pushes the Edge

Nvidia on Friday introduced its fastest graphics cards to date, which will be able to play back 3D movies on PCs and bring more realistic images to games.

The new graphics cards, the GeForce GTX 480 and GTX 470, are based on Nvidia's new graphics-processing-unit architecture called Fermi, which was announced in September. The GTX 480 has 480 processing cores on one GPU, while the GTX 470 has 448 cores.

The GTX 480 could be the fastest graphics card in the market, and it outperforms rival Advanced Micro Devices' fastest ATI Radeon HD 5870 cards, said Kelt Reeves, president of enthusiast PC maker Falcon Northwest. The card hits new highs of GPU performance, especially in installations where multiple graphics cards are used in systems.

In Falcon Northwest's benchmarks for the game Crysis, one GTX 480 displayed high-definition images at 30 frames per second on a 24-inch monitor, and two GTX 480s displayed at 58 frames per second. By contrast, a single ATI Radeon HD 5870 in the same tests yielded 31 frames per second, and two 5870s scored 44 frames per second.

But the speed benefits are accompanied by high levels of heat generated by the card, which can make systems very noisy, Reeves said. As more heat is generated, the card's cooling fans need to ratchet up, which generates more noise, Reeves said.

"Nvidia has hit a power and thermal threshold that we've been warning them they were heading towards for years," Reeves said.

[See PCWorld's benchmark testing of the GTX 480]

Really Hot Chip?

Jon Peddie, president of market research firm Jon Peddie Research, said that while the GTX 480 runs hot, it's silent. He also said that all new CPUs and GPUs have temperature sensors that shut down the chip in case it gets too hot.

Bryan Del Rizzo, an Nvidia spokesman, said the GTX 480 is bigger, so it pulls more power than the earlier GTX 285, but he also said that claims of the chip generating excessive heat is "hogwash." A lot of the benchmarking results depend on the version of the card being tested and its driver, and may not corroborate with other testing results.

The 480 has a heat pipe to dissipate heat from the back of the card, so systems need to have proper airflow for quicker cooling, Del Rizzo said. Most modern desktops have effective heat-dissipation mechanisms to deal with the level of heat generated by the GTX 480. He also said the card has technology to clock down the GPU's speed in case the card overheats.

Nevertheless, the heat is an inconvenience for Falcon Northwest, which had to redesign systems to improve airflow to cool down the graphics cards and other system components quicker.

"Two cards placed next to each other in an SLI configuration is where they start ... hitting these heat and noise problems," Reeves said. SLI technology helps multiple graphics cards work together in a system to scale graphics performance. The company has no immediate plans to offer systems with three GTX 480 cards in PCI or SLI configurations due to "the massive amount of power pull and resulting heat," Reeves said.

Made for Gaming

Despite disagreements on heating, Reeves and Nvidia agreed that GTX 480 will bring the best gaming and multimedia experience to PCs of any card on the market. The native support for DirectX 11 tools should provide for realistic images and sound when playing games or watching movies. DirectX 11 includes a set of APIs (application programming interfaces) to improve multimedia on Windows 7 systems.

Nvidia also said parallel programming tools will allow breaking up of tasks over existing CPUs and GPUs to improve graphics and application performance. The Fermi chips will be compatible with Nvidia's CUDA development environment, which helps developers write parallel code.

In September, Nvidia showed off a Fermi chip with 3 billion transistors and 512 processor cores. Though the GTX 480 does not include as many cores, the Fermi architecture is capable of supporting up to 512 cores, said Hector Marinez, an Nvidia spokesman.

"For GeForce GTX 480, we decided to [put] 480 cores in order to support the broadest availability at time of initial launch," Marinez said. More graphics cards for desktops and laptops based on the Fermi models will be released later this year, Marinez said.

The GTX 480 is priced at US$499, while the GTX 470 is priced at $349. The cards will become available in April.

Theo pcworld.com

nVidia's Blazing Graphics Card and HTML5 on PCWorld Podcast 71

This week on the PCWorld Podcast, editors Tim Moynihan, Jason Cross, Nick Mediati, and Nate Ralph mark the last day of a non-iPad world by discussing nVidia's first Fermi architecture graphics card and the possibilities for HTML5.

Jason Cross and Nate Ralph have been testing the nVidia GeForce GTX 480 DirectX 11 graphics card, and it's blazing in more ways than one. Learn why they think the single-GPU graphics card is oddly late to the game, how it fared in our round of synthetic testing, and whether they think serious gamers should run out and buy one or hold their horses.

With all the Apple vs. Flash sparring, the iPad-maker is placing a lot of pressure on HTML5. The next-generation Web markup language is being touted for its video, multimedia, and offline storage capabilities, and if anything can spur widespread HTML5 development, it's a shiny new Apple toy to run it on. Nick Mediati discusses the potential and limitations of HTML5, and the mini format war taking shape in this arena.

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